The BTEC Level 3 National Extended Diploma in Esports has been designed to be studied over 2-years to provide students with the opportunity to develop a broader knowledge base and technical transferable skills in the exciting and rapidly growing esports industry. This diploma is designed for individuals who have a passion for gaming and want to turn their hobby into a career.
LEVEL 3 – You should have a minimum of four GCSE’s at Grade 4/C or above.
The course will involve an opportunity to develop sector-specific knowledge, technical and practical skills through hands-on projects and assignments related to esports.
The esports topics include:
- Game design
- Tournament organisation
- Streaming and content creation
- Marketing and promotion
- Business
The Esports course is taught within a designated room with specialist equipment to promote the best experience in this field.
The designated environment includes:
- High specification computers
- High end graphics cards
- 24” gaming performance monitors
- Gaming chairs
- Air-conditioning
This course provides students with the opportunity to participate in live Esports events and competitions, as well as valuable networking opportunities and the chance to meet and learn from industry professionals.
The course will combine mix of theoretical and practical learning and include written coursework, presentations, and video assessments. There are no examinations for this course.
Once you gain your BTEC Level 3 National Extended Diploma in Esports qualification, the esports industry offers a variety of job opportunities, including:
These are just a few of the many job opportunities available in the esports industry. As the industry continues to grow, new roles and opportunities are likely to emerge.
In the UK, there are a number of universities that offer courses related to esports and the gaming industry. Some of the options include:
These courses generally cover a range of topics, including game design and development, esports management, marketing and sponsorship, event management, and technology and equipment. They may also provide hands-on experience and practical projects, such as live tournaments, working with clients and stakeholders, and creating and managing your own esports events.
Success Rates on courses for 16-18 year-olds nearly 7% better than national average*
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